Terms:
Icons: Each team will have one or more icons. When all the icons on a team are dead, the fight is over regardless of who is still alive. If icons are optional this should be determined before picking.
First Blood: Any legal hit counts as a death.
Re-spawn: After a certain count, dead fighters become alive again. Unless otherwise noted, dead weapons may be brought with the returning fighter.
Games:
Circle of Iron
The Circle is strictly honorable one on one combat, meaning no backstabbing
You cannot start fighting the person to your immediate right or left
Injured limbs carry over between fights
You cannot hold back and must join in fights as they are available
Healing Queens
“Queens” are designated before teams are picked and can heal teammates with a touch from an empty hand
i. Queens could be all females
ii. Queens could be only team captains
Dead teammates are beyond healing
A queen cannot heal themselves
The queen may or may not be an icon
Court Points
This game is to be played on a basketball court
Going outside the court kills you
Score points by hitting the other team’s backboard with a weapon
i. Scoring kills you
ii. You must travel along the outside of the court to the respawn location
iii. If you get killed while scoring, the point does not count
iv. The armless cannot score points
If killed any other way besides scoring, you may go directly to the respawn location
Respawn after counting the corresponding time and then travel around the outside of the court to respawn on at your backboard
i. 10 second respawn if scored
ii. 20 second respawn if died any other way
Win by scoring one more point than the number on your team
Death Clock
An area(s) needs to be marked and a counting spot near it needs to be designated
i. If the size of the area is decreasing specify before starting
When the first person dies, they go to the counting spot and facing away from the area silently count to 20 seconds and then call FREEZE
When freeze is called, anyone without a living limb in the area is dead
After the dead leave the area, those left alive call ready and lay-on and repeat as above until only one person is left alive
After the first round, the last person to call freeze silently counts to 60 seconds and if no one in that time has died calls freeze and anyone without a living limb in the area is dead
Capture the Flag
Each team has a flag. To win a team must have all flags at their base
Intentional friendly fire does not count. No mercy killing teammates
When you die go to the respawn location and count 60 seconds
Return to your home base and touch the flag’s resting location to become alive again. If there is fighting around your flag say ALIVE loudly so everyone around you knows you are alive
If your flag is not at your base when you respawn, you must go back to your base first
If you lose an arm that is carrying the flag, you must drop the flag and may not switch hands. Once the flag hits the ground you can pick it up with your alive arm.
Flags on poles used in capture the flag games are not weapons and cannot be used to attack
Hunt
A large team and a small team are picked. The small team should be about 1/4 of the large team’s numbers
The large team may only use a single sword. The small team may use any weapons
The small team is given time (a few minutes) to hide and then the large team hunts them
Cards
A deck of cards is needed. Everyone draws from the deck and the suit of the card determines who is on which team.
Jokers can join any team they wish to at the start of the battle, but they are a team of their own with any other jokers who may or may not be there
i. Jokers can only lie about being on the team they started on and once revealed cannot lie at all
The number of cards can be fixed to produce even teams or left random for random teams
Warlords
There are two classifications of people
i. Warlord
ii. Minion
The game starts with everyone as a warlord
When you die, you become a slave
i. Take a knee or lie down and count where you die
ii. Respawn in 10 seconds
iii. Your warlord is the person who killed you or the warlord of the person who killed you
A Warlord may kill one of their Slaves to regenerate one of their limbs
If a Warlord dies all of their slaves go free and become warlords again
The game ends when everyone is a Slave to one Warlord
Switch Game
One person needs to volunteer to not fight and be the switch
Set up locations for the two or more goals before picking teams
The switch starts in the middle of the goals and each team starts lined up behind their goal
If the switch is tapped with a weapon, they:
i. Move in the direction of the team that tapped them if they were stopped.
ii. Change directions if they are already moving
If the switch gets tapped multiple times in a short period of time and lose track of which direction they should go, they are to stop
When the switch reaches a goal that team wins
i. With two teams a switch bomb can be played where the objective is to get the switch to the opposing team’s base
Knights Battle
Each team has an equal number of knights
Knights wear helmets and the only place they may be struck is the head
Generally, the knight is an icon if there is only one, but not always
Path Battle
Both teams start on the path
Touching the ground off the path results in death
Dead should be at least 5 feet from the edge of the path
Russian Military
Each team starts with a set number of swords, generally less than the number of people on each team
Any number of swords can be used by each person, but each team can only have that limit
Upon death, swords should be dropped. Dropped swords may be picked up by anyone as long as the limit per team is not exceeded
Swords on the ground cannot be called dead
Arena
At least three teams are needed, but there is no maximum to number of teams
Each team sends in a certain number of people (usually one) at a time who fight all the other people sent in
When someone dies their team sends someone else in to replace them
The captain must go in last
Teammates are able to give warnings and advice if they are alive or dead (Cheering on your team is encouraged)